Type in cl_interp to see your current setting. Block Pinion and Malicous Servers Script. Most popular values are 1 (equal to cl_interp 0. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> -. 05 ; cl_interp_ratio 2" // for updaterate 40 // Use this in most cases, or if you don't know what else to pick. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. . От сетевых настроек вашего Team Fortress 2 зависит полноценный обмен данными с сервером, на котором вы играете, и ва. dem files. What is the best cl_interp for each class? Obviously projectile vs hitscan. 020 = 0. Team Fortress 2. 1 is pretty safe. Firing through small holes in walls minimizes the space enemies can shoot back through. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. = x) next to your current settings. cfg file can help increase the likelihood of hitting a fast-moving enemy. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. . gg So for example default setting for TF2 for interp is “cl_interp . 033 for hitscan is recommended though. #3. 4, 1. // misconception is that if any more frames are generated than your monitor can. and for what is this interp comands?? It reduces the interpolation between the enemy model and what you see. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. tl;dr. Interp . Also I think I screwed around with it and I think I screwed something up, so I would like to know the default value of it, or what should I set it…i’m playing with 100-120 ping on eu servers and i need any help with net config my current net config cl_cmdrate 66 cl_interp 0. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). // "Soft" settings (hitreg oriented) //alias. 2. 6"/360. brawler Jun 7, 2020 @ 2:55pm. TF2 uses the greater of cl_interp and cl_interp_ratio. Projectiles are checked server-side, which means you want the newest. . 01 cl_updaterate 66 rate 60000. . Team Fortress 2. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. A common. 0303. 033 for hitscan. these will make all of your attacks more consistant. Nada. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. Demonstration:. Recent Discussion Reporting Misconduct in the Community 1 stream highlights 13151 Frag Clips Thread 9448 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 60 Mouse sensitivity randomly becomes faster mid game 3 worst steam profile 1525 Most of old visuals pack (works on serveme) 26 best pub quotes 1851 Insomnia 71 (7-10/09/23) - incl a TF2. #6 GYROS OF MAIN 4 12h › RGL S11 Newcomer. This will update you at least every 2 ticks and won't cause massive packet loss. 1. cl_interp 0. There's a section called Shadows. 5 // Use an interp timing that accounts for occasional snapshot interval drops. Team Fortress 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Sniper. krakow. This leaves you 2 options to tweak the duration of your interpolation buffer. 1. I realized that the other one is better for both projectile and hitscan, the ratio 2. TF2 looks at 2 numbers and chooses whichever value is higher. This will insure the best general registration. cl_interp_all is a console variable available in all Source games. Secondly, yellow lerp means packet loss which is why your game feels jittery. Just drag the downloaded file into your tf/custom folder, and mastercomfig takes care of the rest. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. 01 cl_updaterate 67 rate 80000 cl_interp . 0152. im playing on eu servers 60-100 pinp current interp im using:. I also have issues. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). Dapper. cl_cmdrate 67. 0152 for projectile and 0. 152. dem files the game will appear to be choppy. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. 0333 or cl_interp 0. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. Perhaps you misunderstand what cl_interp 0 means. 033Possible think you phased through players, such as in a narrow space. It didn’t work. cl_interp = 2 / 66 = 0. cfg file. Yup. cl_interp 0. notzkah. 0. The other which is 15. posted about 4 years ago. You can't change while you are alive, so it is basically useless. After nine years in development, hopefully it was worth the wait. There is a small problem in TF2 and maybe other games. 1. After you start the game open the console and type cl_interp then hit enter and make sure it gives you back the the value 0. If you're experiencing trouble, use this. Decided to do a quick test and I am now convinced it is a bad experiance that. cfg. These type of spies can be extremely annoying, especially. When you set it to 1, it automatically puts it at 0. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. 0227272;cl_interp_ratio 1. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. but after a while you get used to it. 01 then for every single hitscan class (i. Z_Overlord. 0155 //Projectile weapons. 0325; -cl_interp_ratio 1; -rate 97000; -cl_updaterate 66; -cl_cmdrate 66. best interp settings for soldier on 100-120 ping. your network cvars here are fine and the worst you should experience is a delay in your actions. cl_interp_npcs: 0. 0. The site also allows you to customize graphics settings, key binds, view models, damage indicators, and much more. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. From mastercoms TF2 config; cl_interp 0. i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. Which means that the higher cl_interp you're talking about (0. Keep in. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. Thanks for the reply. 0152 for projectile and 0. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. Hello! This tutorial is more for people who are newer to spy or don't play him as often. That being said of course a lower interp setting makes them fire quicker. Most spies using this that are actually doing well are actually using lmaobox. if its still bad then. 教学视频 csgo CFG 斗鱼零点 csgo职业哥设置 csgo视频设置 csgo深度优化. 2. "0. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Step 3: Rename the file, delete the . pstjames Jun 11, 2020 @ 7:56pm. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. You are just salty cause you can't play under cl_interp 5 :)A moderate, consistent framerate is much more. 0303 on bad connections = . The final interpolation is derived from cl_interp_ratio / cl_cmdrate. Simply create a new text file and name it to. Server-side values are used only when none were reported by the client. [deleted] • 6 yr. Copy and paste the code into your autoexec. 014. // - Ping of <80 to the average server you join. some people use variants like cl_interp 0. You would do this by typing the command: cl_updaterate "" Bingo. cl_interp_ratio 1. I know it's akchyually cl_inter 0. Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. You can also use the snapshots_lan module level to get the lowest interp. 01 //cl_updaterate 40. 01 in my config, respectively. c_interp is a command that creates false lag. cl_interp 0 always defaulted to the lowest possible setting, ie cl_interp 0. If TF2 crashes to desktop after a custom map loading or after picking a class on a custom map, add lighting_ex=high to your modules. -2. This means arguing about. Report Save Follow. That being said of course a lower interp setting makes them fire quicker. 01 rate 60000 #3. first of all, i don't even know what that that is. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. rate 80000. lower is better, just do cl_interp 0. 0152 in your auto exec so you don't have to type it in every time you launch tf2. cl_updaterate "101" // Number of packets per second you are requesting from the server. Para comprender plenamente cl_interp y cl_interp_ratio Es necesario entender lo que estos números están haciendo realmente entre bastidores. #3. Current Favorites. autoexec. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. (DISCLAIMER DO NOT DO. This man is a smart man. Best TF2 İnterp Settings. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. If 2 Spies backstab at the same time, the "cl_interp 0. 01 then for every single hitscan class (i. default cl_interp_ratio = 2. posted in TF2 General Discussion. - A Config Script for Team Fortress 2. So if you have cl_interp 10 and ping 0 you shot with rocket launcher and rocket will appear after 10 seconds. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. This makes you a minuscule target, but this also limits the area you can cover. 0227272;cl_interp_ratio 1. 031. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. This is wrong -- frames are used for much more. I know it's akchyually cl_inter 0. trash Mar 20, 2017 @ 4:00pm. Drop it down to 1 _only_ if you actually know what you're doing and why you're. Team Fortress 2. yes, spy SHOULD be forced to endure a lot to get into backstab position. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. . 0152 hitscan = . As far as I know, you can't change your interp settings while in game, so with mcom's inbuilt network aliases that are specifically tailored to either hitscan or projectile, will switching between classs in-game change my interp or will I have to leave and come back every time I want to change class for my interp to adjust properly? Thank you! 2. 2 is great for airshots and projectiles but sucks at hitscan. Just put snapshots_lan in your custom. I have heard a variety of rumors regarding interp, such as the commands used to enter it don't actually enter it, that TF2 does all the interp changes you need depending on your ping. dingo try cl_interp_ratio 1. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. So I was playing TF2 in a casual match with a cl_interp abusing spy. Change the extension to . Alright guys, these are the tf2 network settings i have been using: cl_cmdrate 67 cl_interp . Put your launch options in there like so: (Part after the interp_ratio are examples) -cl_interp_ratio 1 -windowed -noborder -full -dxlevel 90. Reply. 033. 1 if you want to have the default value. !. TF2 uses the greater of cl_interp and cl_interp_ratio. JaditicRook • 6 yr. Team Fortress 2. 01 for lerp 20 type cl_interp 0. cl_interp . So is there a point where I change the lerp. Server-side values are used only when none were reported by the client. 2, because all it does is adding useless interpolation time. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. Please tell me how to fix this problem. Backstabs are server-side not client-side so whatever the server thinks you are doing that happens despite you doing something else. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. 0325. if you want to see the default of a command open the console and just type the command. cl. In layman's terms, it's a buffer that simulates slightly higher than perfect ping. The most crucial of these is the optimal interp settings for TF2. Always round down, so cl_interp_ratio is preferred. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. 0. He had (I assume as most cl_interp abusing spies have) set it to 5. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). The final interpolation is derived from cl_interp_ratio / cl_cmdrate. So I found this cl_interp . By adjusting the value of cl_interp_ratio, we can. Go to steam/steamapps/Team Fortress 2/common/tf/cfg. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. Some people seem to like to use lower values for all classes while others say something like. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. 0152 and hitscan should use cl_interp 0. Unique Visitors. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). 4ms lerp are placebo you're still forced to . . cl_pred_optimize 2. cl_interp 0. cl_interp_ratio defaults to 2 and cl_updaterate defaults to 20. Doesn't really matter where you place the file. cl_interp 0. cl_updaterate 66. // good connection: //. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. See Scripting. Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. All keybindings are shown at the top of the file. 03 for hitscan classes like scout and sniper but for any projectile classes you want the lowest. yes, spy SHOULD be forced to endure a lot to get into backstab position. cl_interp 0 cl_interp_ratio 2 #1. Scripting is the use of configuration files (. Chances are highly likely that you're using the game's default interp, and this video explains all you need to know about making it more reliable. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5" would fail to get the stab. (cl interp, ratio, mat phong and showfps). First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. Setting plain interp to 0 will use the lowest value based on your rate settings. Our Internet is basically tin cans with a string. When your lerp is yellow, raise it until it's white or orange. This is the exact description you get in the console when you type cl_interp. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. 000000 max. After nine years in development, hopefully it was worth the wait. Team Fortress 2 > General Discussions > Topic Details. Yall wanted more hud. cl_interp 0. cl_interp_ratio 1. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. Team Fortress 2 Scripts Other/Misc Tf2 better melee hit reg and tips. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Copy config. Go into your C:Program FilesSteamSteamappsCommon]Team Fortress 2 fcustomMy Custom Stuffcfg folder (Or create all missing folders) 2. 88. 0 interp is impossible unless offline or local server. cl_interp_ratio 1. 0152 rate 60000this is a you problem. Team Fortress 2. Scroll down to screenshot buffer. SLynnx May 30, 2022 @ 2:59pm. Make sure u put these commands before enter a server. None of you understand. And like how the danger sheild requires the other sniper to use it, abusing interp settings in a spy v spy is incredibly unethical. Along with this I have: cl_interp . When set to 0, the optimization is run; only the set of entities that need interpolation are considered. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". 1,126. 01 cl_updaterate 66 rate 60000 If you're connection is bad you have to remove the "//" from Bad Connection 2. I was watching one of Star's videos and he mentioned that changing the cl_interp value to 0. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. I haven't really done anything with my settings after seeing a "fix" a few years back, but I keep missing a lot, especially in melee. What? How the hell is changing settings that some players NEED to change to play the game cheating? Articrus Spy • 3 yr. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. // #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default. 3ms). People complained about him and called him a hacker and the spy didn't react. default cl_interp = . CS does not have extrapolation disabled. No hidden fees. // good connection: //. 1 = "good" connections. Scout Class Tips for TF2To fix it, set cl_interp, to zero and it should default to the lowest possible value. sponso. Settings above are your only option in reducing delay in TF2. cl_cmdrate 30 cl_interp 0. // This is hitscan cl_interp 0. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. Opt. cfg. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_smoothtime 0. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and. For interp 0. 11 years ago. // - Ping of <80 to the average server you join. Generate; Server config; Articles. 1) the skeletons and other bosses are 60 fps for me and most others. how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl_interp_ratio is 2, it will set your real interp to. • 20 days ago. org launches tf2pickup. 0325. ːtabbycatː tf2 cl_ragdoll_forcefade 1 cl_ragdoll_fade_time 0 cl_phys_props_max 0 mat_phong 0 cl_interp 0. I recently heard about cl_interp abusing, and I’m pretty new to tf2. 1" (Default 0. cl_interp_ratio 2 means that the client delays two updates. If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. "A discussion on customisation in TF2. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. 1" ) min. I use cl_interp 0 in the above image to get the lowest possible cl_interp value. #1. I said to them that this was a case of cl_interp abuse. 06), but any lower and the commons will be more and more choppy the lower you go. See you in game lmao, exploit? Its a console command available for everyone, it's a setting. # 1. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. // than mere display, and affect the way the game feels well past your.